

Of course as a hobby game developer I'm not a professional historian.īut I try to deal with the respective topic at least above the Hollywood standard. However, the probabilities are affected by his current stamina. If this doesn't work maybe his armor could save him. If he is shot at or gets hit he has a chance to block or dodge with the shield. At Roma Invicta one is simple.Ī soldier is either alive or not. Was seemingly set in stone by titles like Command&Conquer or Warcraft back in the '90s.įew games dare to deviate from this convention and design a 'real' damage model. The standard for troops to have hitpoints and for those to be indicated by a green bar above their heads However, these can easily be switched on and off.Ī similar concept applies to me at hitpoints. In the case of morale and stamina unfortunately I couldn't prevent this from being displayed via status bars. If a fighter still has his shield in hand he can use it to block attacks - if not, then not. If he has three spears left in his hand he can shoot three more times. That's why Roma Invicta only has them when there's no other option.įor example a ranged fighter's ammo is not indicated by a bar above the head. I don't know about you but floating UI elements over the soldiers always killed the immersion for me.


My design principles for Roma Invicta Less interface, more immersion
#ROMA INVICTA TO ENGLISH HOW TO#
Two decades passed before I finally stumbled across the GodotĮngine and finally dared to rediscover this great hobby and finally started learning how to code. I found that extremely funny but always quickly reached the limits of the engine and thus never managed to implement my ideas properly. Assist a hobbyist game developer with their first commercial game, all on their own.As teenager I started building small games with the drag&drop applications from Clickteam.Different starting conditions and levels of difficulty ensure replay value.You decide whether to bring peace to the Gaulish villages or plunder them, further fueling resistance against you.Supply your troops and always pay attention to the changing seasons.Hand over parts of your army to the AI to stay in control even in larger battles.Slow down or pause combat to stay in control and give orders without haste.

Fight in tactical and action-packed real-time battles with hundreds of individual soldiers.Recruit your troops from legionnaires to scorpion artillery to Germanic cavalry.Experience a lovingly handcrafted landscape of ancient Gaul.The game can best be described as a mixture of the old Amiga classic “North and South” and the “Total War” series. The game combines action-oriented, real-time combat with turn-based strategy on the campaign map where you deploy, supply, and move your armies. In Roma Invicta you have the honor of conquering ancient Gaul with your Roman legions.
